No Dawn Promised home

Online development

A shared world is taking shape.

Here is what multiplayer aims to offer, what is being tested and what remains before public servers can open.

In development and testing · Public servers are not available

The shared world being built

The multiplayer design centers on a shared outdoor world with persistent characters, structures and resources. Players can host or join a session. Camp and trade posts are intended as protected areas, with PvP outside them.

The multiplayer work is undergoing integration and testing. Shared interiors and dungeons still need further work, so the current solo experience should not be mistaken for a finished MMO.

Trade routes and crews

Cargo contracts and crew deliveries are being connected to the world, inventory and save systems. The design includes shared rewards, cargo theft outside safe areas and a chance for the original crew to recover it.

These features are in development and testing; their final form may change as the game is integrated and verified.

What public servers require

Public dedicated hosting is planned. Secure player identity, anti-cheat, persistence, monitoring and larger-session performance testing still need work. No public player capacity or opening date has been announced.

We will update this page as those milestones are verified. For current progress, see the development journal.

Looking for an MMO survival game?

No Dawn Promised is developing MMO-style shared-world survival features. The game and its public online service are still in development.

Read the Q&A