In development and testing · Public servers are not available
The shared world being built
The open-world design uses the same outdoor valley as the survival game. In development tests, one player hosts that world and others join by address; the session closes when its host leaves. Camp and trade areas are protected, with PvP outside them.
This is MMO-style open-world survival in development, not a public persistent MMO service. Multiplayer hosting, authority-side combat and persistence are being integrated and tested. Shared interiors and dungeons need further work.
Trade routes and crews
Cargo contracts and crew deliveries are being connected to the world, inventory and save systems. The design includes shared rewards, cargo theft outside safe areas and a chance for the original crew to recover it.
These features are in development and testing; their final form may change as the game is integrated and verified.
What public servers require
Public dedicated hosting is planned. Secure player identity, anti-cheat, persistence, monitoring and larger-session performance testing still need work. No public player capacity or opening date has been announced.
We will update this page as those milestones are verified. For current progress, see the development journal.
Looking for an MMO survival game?
No Dawn Promised is open-world, MMO-style survival in development. Public servers are not open, and the current host-and-join test is not a persistent public MMO service.
Read the Q&A